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Note: Concepts contained in this whitepaper are subject to change.
Buffs are NFT blockchain-based components that can be added to player and coach cards.
- Buffs provide passive or active modifiers that improve the main card’s stats.
- Buffs cannot be used directly in the match and must be added to the player card before they become active.
- All buffs can be attached to the player cards and detached later to be used on other cards or sold in the marketplace.
The following are the types of buffs offered in the game as cards and have specific activation constraints:
Equipment is passive, durable, and can be equipped or removed from the card. If equipment is removed, it is not lost; it will return to the user’s inventory as a card.
- All equipment operates similarly to passive skills.
Skills come in both active and passive varieties and are consumable. Skills are employed by users inserting the skill into the appropriate slot on the card.
- Combining cards can upgrade the number of skill slots.
- A single-player card can be upgraded over time, increasing the number of slots and skill rarity allowed per level.
- Skill slots are buttons on the card (or a mechanism in the UI) that the user can activate the skill during a turn.
- When a skill is equipped, it is automatically locked from being sold independently.
Buffs can be acquired as rewards for winning matches and buying them on the marketplace or in the in-game shop with Credits or GLUSD.
The following are methods for obtaining buffs.
- Match rewards.
- League rewards.
- Special game modes.
- Sales bundles.
- Marketplace offerings.
When a user wishes to unequip a skill or piece of equipment on a player card:
- Users pay a fee in GLUSD to unequip.
- The game returns the skill to the user's inventory.