> For the complete documentation index, see [llms.txt](https://whitepaper-goals.genesisleaguesports.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper-goals.genesisleaguesports.com/rewards/boost-consumables.md).

# Boost (Consumables)

*Note: Concepts contained in this whitepaper are subject to change.*

The game supports two types of boosters: one for pack openings, and the other is used during gameplay.

## Pack Boosters <a href="#pack-boosters" id="pack-boosters"></a>

Pack boosters improve the chance of certain pulls from the packs.

* **A Gold Booster:** This is called a Scout Pass in GLG and increases the possibility of pulling a gold foil card.

## Player Boosters <a href="#player-boosters" id="player-boosters"></a>

Player boosters can be used during matches to improve the condition of the players. (Please note that player boosters can only be applied before the match)

* **Energy drink:** Increases player’s Stamina.
* **Health drink:** Increases player’s Health.
* **Morale drink:** Increases player’s Morale.
* **Speed drink:** Increases player’s chance to be in the hand.

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Other types of boosters will be explored for future releases.
